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	<title>Comments for Excalibur Game Studios</title>
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	<link>http://excaliburstudios.com/blog</link>
	<description>Retro gaming lives</description>
	<lastBuildDate>Fri, 06 Jan 2012 00:56:55 +0000</lastBuildDate>
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		<title>Comment on XNA: At a Crossroads by Ian</title>
		<link>http://excaliburstudios.com/blog/?p=29#comment-173</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 06 Jan 2012 00:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=29#comment-173</guid>
		<description>Hey, I was wondering if I could talk to you about X-Flixel. I need some help when it comes to translating some of the demos on the flixel page to x-flixel. The biggest issue is that it seems rotated sprites aren&#039;t rendering the texture and it is a little frustrating. Have you thought about writing some documentation or tutorials?
Anything would be wonderful help.</description>
		<content:encoded><![CDATA[<p>Hey, I was wondering if I could talk to you about X-Flixel. I need some help when it comes to translating some of the demos on the flixel page to x-flixel. The biggest issue is that it seems rotated sprites aren&#8217;t rendering the texture and it is a little frustrating. Have you thought about writing some documentation or tutorials?<br />
Anything would be wonderful help.</p>
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		<title>Comment on XNA: At a Crossroads by Ben Baird</title>
		<link>http://excaliburstudios.com/blog/?p=29#comment-118</link>
		<dc:creator>Ben Baird</dc:creator>
		<pubDate>Sat, 24 Sep 2011 20:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=29#comment-118</guid>
		<description>I don&#039;t see any reason why XNA can&#039;t ultimately be made WinRT-compatible, which is why I&#039;m willing to hold out until we know what the next version of XNA offers. If there&#039;s no Metro support at that point, then as far as I&#039;m concerned, it&#039;s time to jump ship!

Glad you enjoyed Aesop&#039;s Garden!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see any reason why XNA can&#8217;t ultimately be made WinRT-compatible, which is why I&#8217;m willing to hold out until we know what the next version of XNA offers. If there&#8217;s no Metro support at that point, then as far as I&#8217;m concerned, it&#8217;s time to jump ship!</p>
<p>Glad you enjoyed Aesop&#8217;s Garden!</p>
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		<title>Comment on XNA: At a Crossroads by Gary Dahl</title>
		<link>http://excaliburstudios.com/blog/?p=29#comment-116</link>
		<dc:creator>Gary Dahl</dc:creator>
		<pubDate>Fri, 23 Sep 2011 13:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=29#comment-116</guid>
		<description>It will be interesting to see what MS does.  It seems like the reach-profile would be a good fit with the metro-style apps(?).

Either way, libraries that help devs port between frameworks and platforms have really seemed to flourished in the last years.  Projects like x-flixel (which i just learned about after reading this post) are going to help provide important leverage for indies going forward.

P.S. Aesop&#039;s Garden was one of the first XBLIG games I bought, and I thoroughly enjoyed it.  Keep up the great work!</description>
		<content:encoded><![CDATA[<p>It will be interesting to see what MS does.  It seems like the reach-profile would be a good fit with the metro-style apps(?).</p>
<p>Either way, libraries that help devs port between frameworks and platforms have really seemed to flourished in the last years.  Projects like x-flixel (which i just learned about after reading this post) are going to help provide important leverage for indies going forward.</p>
<p>P.S. Aesop&#8217;s Garden was one of the first XBLIG games I bought, and I thoroughly enjoyed it.  Keep up the great work!</p>
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	<item>
		<title>Comment on Not gone by Guillaume</title>
		<link>http://excaliburstudios.com/blog/?p=24#comment-89</link>
		<dc:creator>Guillaume</dc:creator>
		<pubDate>Tue, 10 May 2011 15:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=24#comment-89</guid>
		<description>Hi Ben!

Just to inform you that our game using X-flixel is in peer review :)
So if you got time and want to review it, we will be glad!

Thanks again for X-flixel!</description>
		<content:encoded><![CDATA[<p>Hi Ben!</p>
<p>Just to inform you that our game using X-flixel is in peer review <img src='http://excaliburstudios.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
So if you got time and want to review it, we will be glad!</p>
<p>Thanks again for X-flixel!</p>
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	<item>
		<title>Comment on Not gone by Guillaume</title>
		<link>http://excaliburstudios.com/blog/?p=24#comment-86</link>
		<dc:creator>Guillaume</dc:creator>
		<pubDate>Wed, 27 Apr 2011 12:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=24#comment-86</guid>
		<description>okay, so we will put something like this... with a non captial F :] because it&#039;s flixel, and X-flixel... not Flixel and X-Flixel :) My bad!

See you!</description>
		<content:encoded><![CDATA[<p>okay, so we will put something like this&#8230; with a non captial F :] because it&#8217;s flixel, and X-flixel&#8230; not Flixel and X-Flixel <img src='http://excaliburstudios.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  My bad!</p>
<p>See you!</p>
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		<title>Comment on Not gone by Ben Baird</title>
		<link>http://excaliburstudios.com/blog/?p=24#comment-85</link>
		<dc:creator>Ben Baird</dc:creator>
		<pubDate>Wed, 27 Apr 2011 09:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=24#comment-85</guid>
		<description>Hey Guillaume - definitely feel free to give credit in any way you see fit. I&#039;m glad you found X-flixel useful!</description>
		<content:encoded><![CDATA[<p>Hey Guillaume &#8211; definitely feel free to give credit in any way you see fit. I&#8217;m glad you found X-flixel useful!</p>
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	<item>
		<title>Comment on Not gone by Guillaume</title>
		<link>http://excaliburstudios.com/blog/?p=24#comment-84</link>
		<dc:creator>Guillaume</dc:creator>
		<pubDate>Wed, 27 Apr 2011 07:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=24#comment-84</guid>
		<description>Hi Ben,

I just visited your blog to get your name in order to add you to the credits of our upcoming first XBLI game: Blocks That Matter.

We used your Flixel port and I have to say that it saved us some week of effort doing this!

I hope you allow us to credit you!? (silly question I guess). But for the from I was thinking of a thing like:
&quot;Game powered by Flixel (Adam Atomic Saltsman)
C# port (X-Flixel) by Ben Baird (Excalibur Studios)&quot;

What do you think ?

Thanks again for sharing X-Flixel with the world :]

And congratz for your 2 first games which are great! I&#039;m a bit impatient to see your next one!

Cheers


Guillaume</description>
		<content:encoded><![CDATA[<p>Hi Ben,</p>
<p>I just visited your blog to get your name in order to add you to the credits of our upcoming first XBLI game: Blocks That Matter.</p>
<p>We used your Flixel port and I have to say that it saved us some week of effort doing this!</p>
<p>I hope you allow us to credit you!? (silly question I guess). But for the from I was thinking of a thing like:<br />
&#8220;Game powered by Flixel (Adam Atomic Saltsman)<br />
C# port (X-Flixel) by Ben Baird (Excalibur Studios)&#8221;</p>
<p>What do you think ?</p>
<p>Thanks again for sharing X-Flixel with the world :]</p>
<p>And congratz for your 2 first games which are great! I&#8217;m a bit impatient to see your next one!</p>
<p>Cheers</p>
<p>Guillaume</p>
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	<item>
		<title>Comment on Moving forward: X-flixel v2.43 by Ben Baird</title>
		<link>http://excaliburstudios.com/blog/?p=19#comment-50</link>
		<dc:creator>Ben Baird</dc:creator>
		<pubDate>Wed, 22 Dec 2010 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=19#comment-50</guid>
		<description>I&#039;m definitely still using it, and I looked over the slopes class a while back. It looks doable without too much trouble, but other priorities are distracting me from X-flixel updates for the time being.</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely still using it, and I looked over the slopes class a while back. It looks doable without too much trouble, but other priorities are distracting me from X-flixel updates for the time being.</p>
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		<title>Comment on Postmortem: Star Crisis by ZackT</title>
		<link>http://excaliburstudios.com/blog/?p=15#comment-49</link>
		<dc:creator>ZackT</dc:creator>
		<pubDate>Tue, 21 Dec 2010 20:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=15#comment-49</guid>
		<description>Should have made standard SHMUP controls for like easy mode, and jetpack physics for hard/insane mode. that way the hardcores get what they want, and the casuals do too.</description>
		<content:encoded><![CDATA[<p>Should have made standard SHMUP controls for like easy mode, and jetpack physics for hard/insane mode. that way the hardcores get what they want, and the casuals do too.</p>
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		<title>Comment on Moving forward: X-flixel v2.43 by ZackT</title>
		<link>http://excaliburstudios.com/blog/?p=19#comment-48</link>
		<dc:creator>ZackT</dc:creator>
		<pubDate>Tue, 21 Dec 2010 20:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://excaliburstudios.com/blog/?p=19#comment-48</guid>
		<description>Do you still use X-Flixel/have updated it at all? kinda wondering about that slopes class.</description>
		<content:encoded><![CDATA[<p>Do you still use X-Flixel/have updated it at all? kinda wondering about that slopes class.</p>
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